One or more commands to update the graph's state and send messages to nodes. Can be used to combine routing logic with state updates in lieu of conditional edges

import { Annotation, Command } from "@langchain/langgraph";

// Define graph state
const StateAnnotation = Annotation.Root({
foo: Annotation<string>,
});

// Define the nodes
const nodeA = async (_state: typeof StateAnnotation.State) => {
console.log("Called A");
// this is a replacement for a real conditional edge function
const goto = Math.random() > .5 ? "nodeB" : "nodeC";
// note how Command allows you to BOTH update the graph state AND route to the next node
return new Command({
// this is the state update
update: {
foo: "a",
},
// this is a replacement for an edge
goto,
});
};

// Nodes B and C are unchanged
const nodeB = async (state: typeof StateAnnotation.State) => {
console.log("Called B");
return {
foo: state.foo + "|b",
};
}

const nodeC = async (state: typeof StateAnnotation.State) => {
console.log("Called C");
return {
foo: state.foo + "|c",
};
}

import { StateGraph } from "@langchain/langgraph";

// NOTE: there are no edges between nodes A, B and C!
const graph = new StateGraph(StateAnnotation)
.addNode("nodeA", nodeA, {
ends: ["nodeB", "nodeC"],
})
.addNode("nodeB", nodeB)
.addNode("nodeC", nodeC)
.addEdge("__start__", "nodeA")
.compile();

await graph.invoke({ foo: "" });

// Randomly oscillates between
// { foo: 'a|c' } and { foo: 'a|b' }

Type Parameters

  • R = unknown

Constructors

Properties

goto: string | Send | (string | Send)[]
graph?: string
lc_direct_tool_output: boolean
lg_name: string
resume?: R
update?: Record<string, unknown> | [string, unknown][]
PARENT: string

Methods

  • Returns [string, unknown][]

  • Returns {
        goto:
            | string
            | { args: any; node: string }
            | (string | { args: any; node: string })[];
        resume: undefined | R;
        update: undefined | Record<string, unknown> | [string, unknown][];
    }